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KONAMI Slots – Free Casino Cheats & Hack for Chips, Bonus Tickets, & Gold Chips Hack & Cheat May 2016 iOS & Android App Games Cheats submitted by christianmanning to gamecheatapp [link] [comments]

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submitted by sabbirmanik1010 to u/sabbirmanik1010 [link] [comments]

MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

[Glitch] Tron Trousers with a T-shirt.

https://imgur.com/a/56B2Pea
A few things to know before hand, you will need a casino penthouse with arcade machines, have the invade and persuade T-shirt unlocked, have the tron suit, and a body suit.
If you can’t beat the arcade games the Konami code works on it, look up a video on YouTube for it. I want to keep this as short as possible.
Make sure you have the tron suit purchase and set as an outfit.
equip a bodysuit.
Go to your apartment or anywhere with a telescope.
Run towards the telescope and start spamming the button to view through it, you want to try run past it but have the bodysuit mask disappear.
Now equip the tron suit
Now go to T-shirt’s - special - arcade - invade and persuade
That’s the entire glitch any questions feel free to ask.
submitted by D4T45T0RM06 to gtaglitches [link] [comments]

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submitted by rohit282386 to u/rohit282386 [link] [comments]

MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Hi /r/Geek. You guys really like my work on "closer look" albums for old video game consoles. Here are all of my albums and videos in one post.

A closer look albums

Quick look albums

Photo editorials:

Videos:

/retrogaming podcast:

submitted by ZadocPaet to geek [link] [comments]

Post explaining the actual state of Konami, and why you shouldn't give free money for shitty ports.

Preface: 23 years old software developer speaking, +5 years of experience in the field.
Preface 2: I am copy/pasting my comment from an old post, because it's the undisputable truth and anyone who thinks they should buy the collections instead of pirating them, are idiots. Read till the end, and if you still doubt my words, read again. Maybe use critical thinking as well.

It just irks me, the fact that retarded millenial teenagers who are Gen-W, have a voice and an opinion, when they don't even have a fucking fixed income. It's pretty easy to have, just get into IT and anyone will hire you. Horrible as they were, fascist states of the past at least didn't have the negative perk of every fucking mongoloid retards speaking their mind as they waste Daddy's money.

What I'm trying to convey: When you are purchasing a game, you are NOT SUPPORTING the developers*
*Unless it's a small team of indie games, who are mostly directly related to the launch of the product.

Most AAA or AAAAA or AAAAAAAAa games are just software. Plain and simple. And how is software developed? How are developers retributed? Well lucky you, guys! You have a developer who has been programming for 5 years to tell you:
They are paid up-front. Me, my boss, the guys at CD Project Red. Every fucking single one gets a god-damn paycheck every month. THAT'S their salary.
When you are buying a game of a big company, like Konami, you are effectively paying the suit businessmen their service of being "middle men", between the developer and the customer. Which is a very needed function.
But we don't know how much they overcharge the final product. There is a reason indie games like WASTED or Delver or similar are tons of hours of fun, yet are less than 20$.
So, my point is: Fucking retards in this sub are usually advocating for the purchase of the shitty collection of outdated videogames, instead of just getting them for free on emulators (which was easily available ever since 2008 EIGHT HOLY SHIT THAT'S NEARLY 12 YEARS AGO!), all because of some bullshit "Support the devs / show you care!!!"

NO. You don't show you care by pumping money into a big machinery of a corporation. You show you care by speaking about Castlevania, making fanart of Castlevania, and playing Castlevania. Usually, CARING about Castlevania.
These retards have the exact same mindset of a Beta incel paying Stacy's every lunch, and then crying when she takes Chad's 7'' dick up her asshole.
NO. Giving out free money does not make your wishes come true, little zoom zoom.

Konami is a fucking SPORTS COMPANY: https://img.konami.com/ien/ir-data/statements/2019/en0509_ge7nwz.pdf
Page 6 you mongoloid Zoomer Millenials, READ NIGGA READ. Those are the financial numbers of Konami.
You can see that they earn 147 billion yens in their videogames - Suspicious, as we have no Castlevania: Adventures of Soma Cruz part 3. How do they earn so much?
MOBILE PHONE GAMES.
Lets go further: 31 billion in "Gaming and systems" - that's not vidya, that's PACHINKO machines, slots and casino games. neraly 64 billion (YES, SIXTY FOUR) in fucking SPORTS.
If we took vidya + their sports team, they would have 33% of income only from a god damn sweaty SPORTS team!!!
All in all, Konami's gainings come 46% from other ways, and 54% from "videogames", whichmost are nothing more than in-game transactions for the mobile phones.
Konami has NO interest in developing actual, worthy videogames, and that's why IGA was fired. Because IGA didn't give high enough numbers, prioritizing the production of faithful Castlevania videogames, instead of pumping up the revenue numbers.

If you buy their shitty compilations, all you are doing is giving them free money, as they have NO intention of actually releasing a modern Castlevania videogame, and much less so with Bloodstained making direct competition.

What will happen in the future? They will probably wait until 2021-2022 to anounce that they've had a team developing a brand new Castlevania RPG, and release it then, after our beloved games are classics, and they can ressurect a strong hype.
And I have to explain such obvious things because the fandom is full of idiots. A shame, really.

tl;dr Handing out free money to the Twitch e-thot won't make her your girlfriend. Handing out free money for subpar content to Konami won't make them release good Castlevania games.
Fucking pirate them to the death, because it's worthless to give money to suit-men from big corporations, and the developers ain't seeing one fucking nickle of the money you are giving.
And if they are actually developing a game, that money comes from Konami's earnings in other media (microtransactions, their sports team sponsorships, the casino machines, etc...)

peace out, retards.
submitted by Milenus55 to castlevania [link] [comments]

The Game Designer is Dead. Long Live the Game Designer.

I've tried to make this argument multiple times when I was a struggling Game Designer, but it was always too emotional. Now that I've made the smart move and switched to becoming a Developer, and now that I can clearly and concretely see how fucked the game industry is, I'm going to give this one more crack. And I'm going to summarize my argument right off the bat.
TL;DR: If you want to design games, design board games, because the modern video game industry has little to almost no need for game designers.
These days, game studios do not invest in training or hiring good game designers, or even if they did they won't be able to find any, because:
  1. The video game industry has become incredibly capital intensive and therefore taking creative risks is no longer worth it. Aesthetics based monetization and the paradigm of Sofware-as-a-Service means that once you get ONE game, ANY game, to work, you only need to stick with it to print money forever, and you can usually just ripoff someone else's game design at that.
  2. The smartphone/indie game boom and bust came and went, indie designers continue to struggle to survive, while "get rich quick" cash in mobile game companies are increasingly falling back on tried-and-true design patterns, while at the same time getting swallowed by, well, Tencent.
  3. Our hypercapitalistic culture is pushing people away from celebrating artistic mediums, or the study of them as rigorous disciplines. These days, leading a triple-A game production is more akin to being a businessman than a creative.
  4. Crowdfunding disasters, like Star Citizen, has seriously put the whole damn industry in doubt. It's now possible to run a game like a ponzi scheme. Think about that for a second. That's not even mentioning the glut of subpar competition created by app platforms like App Store, Steam Greenlight, and Google Play, which makes exceptional games almost impossible to stand out.
Let me elaborate on these points, but rest assured, you don't have to read these bits if you don't want to, just reread the TL;DR, that's all I'm really trying to say.
Point the first:
Team Fortress, Counterstrike, PUBG, Fortnite, League of Legends, DOTA. All of these games were initially inspired by free to play mods. But now they're non-stop money printing machines, and there seems to be no end in sight.
There is a reason why Steam Corporation is never going to make Half-Life 3. Why should they? They have an effective monopoly over all computer game digital sales. Why take a risk on any video game, that might bomb, as the costs just keep going up? Even a bet as safe as HALF LIFE FUCKING THREE.
As the years march on, video games are becoming more and more capital intensive. Not only are the increased expectations of tech constantly pushing the costs to the limit, thereby making investors risk-averse, but the fact that the safest bets ended up succeeding the most: take an established, already popular mod (DayZ King of the Kill), freshen it up so that the mechanics are just a little tighter (-> Playerunknown's Battlegrounds), then just tweak it even more so that the production values shine and the aesthetic appeals to as much of a mass market as possible (-> Fortnite).
As case in point, take Star Wars 1313. Headed by Amy Hennig, of Uncharted fame. You've got one of the world's biggest IP (Star Wars), backed by the world's most powerful entertainment corporation bar none (Disney), a projected headed by a leader who has proven herself with multiple franchises (Uncharted, Legacy of Kain) by any metric of game production in the last few decades, this is a surefire win, right? Well, not in 2018, because as we all know, DAT SHIT DED: https://www.svg.com/117164/disney-wont-release-star-wars-1313/
Innovation is arguably BAD for this business model. Look at Fortnite. They tried to blaze a trail by combining minecraft style building mechanics with shooter mechanics. No one cared. For the longest time, Fortnite: Save the World looked like it was going to be an abject failure. It wasn't until they ripped off the all too popular Battle Royale format that they started seeing success. People only cared about Fortnite's gameplay innovations after they wholesale ripped off PUBG's successful foundation, to the point where PUBG tried to sue them.
As a further point, just look at Riot Games' approach to League of Legends. In a bid to keep the game "fresh", they tried hiring all these hotshot designers, tried reworking all the systems, essentially made it an entirely different game every year. Unfortunately, it seems that it didn't work: League is hemorrhaging players who can't keep up with all the gameplay changes, and the next generation of gamers aren't drawn to MOBAs, which was so early 2000s, but rather... Battle Royale games. Riot is more than likely working on a secret project now, even though in the last few years the purported goal was to make League of Legends a "multi-generational game", because for sure ALL MOBA games are bleeding players now... except maybe Dota 2, because it's changed the least so that the players who stuck with it don't feel like they have to start over. You get rewarded more for doing less work!!
And just think. Does the BR genre feel "fresh"? Does it feel like there's innovation happening in it? Even a simple change, like when Fortnite removed the ability to reactivate your glider, was met with so much backlash (even though objectively leaving it in makes a lot of the game's early positioning tactics kind of meaningless) that they had to reintroduce it as "Soaring 50's vs. 50's".
Let's just look at the AAA games of this generation that we all love. Witcher 3, Bloodborne, God of War. All games that built heavily on the tried-and-true (*cough* Dark Souls *cough*) and even the current darling, Spiderman, we can all say is just an HD-remaster-on-steroids of the original Spider-man 2 for PS 2 (fitting that the best movie of the Raimi trilogy would coincide with the best iteration of the game), and even the combat is inspired from Arkham Asylum.
As Uncle Ben would say... "With Great Production Values, comes Great Risk Aversion."
Point the second:
Indie mobile designers usually thrive these days by going for extremely niche minimalist "microgames" (like 2047, Flappy Bird, Temple Run, etc.) which almost always get hit with tons of copycats (due to the insanely low barrier of entry), while Indie PC designers are forced to scrape by with microcommunities.
There were a few successes initially, when it seemed like it was going to be an indie videogame renaissance. But we now know that isn't true. The market consolidated a few winners (Supercell's Clash of Clans and Clash Royale, GungHo online's Puzzles and Dragons, Niantic's Pokemon: Go, that last one can hardly even be considered a winner anymore) while almost everything else falls by the wayside, buried in the deluge of productivity apps, photo filter apps and geolocation tracker running apps.
And even worse, the winners have seen even further consolidation. Tencent now completely owns Riot Games and Supercell, and has majority stakes in Epic Games and Bluehole Games (South Korean creator of PUBG). Just take a second and think about that. League of Legends, Fortnite, PUBG, Clash Royale and Clash of Clans... probably five of the most overwhelmingly popular games in the world. Wanna know what happened after Tencent acquired all these hot properties? They post their first losses ever because China won't let them sell PUBG in China: https://www.bloomberg.com/news/articles/2018-08-15/tencent-posts-a-surprise-profit-drop-as-regulators-hobble-games
Point the Third:
While Indie PC games like NEO Scavenger, Undertale, Darkest Dungeon and Underrail are fantastic games with an immense amount of depth, the sales can barely keep one or two people employed considering that even lo-fi indie games takes YEARS to make, often one dude slaving away for 10+ hour days on end. The initial surge of Indie success has come and gone: just watch the doc "Indie Game: The Movie". Perhaps the biggest winner in this entire sector was Stardew Valley by Eric Barone... that's ONE GUY, making ONE GAME, entirely on his own, and guess what? It might as well have been a Harvest Moon port.
To be a "game designer" with any sense of creative control over your product (instead of the corporate style "design by committee" formula) you must also: run your own business, be your own PR manager, be your own marketing expert, be your own artist, be your own coder (Dan Fedor was a technical artist and made lots of the pixel art and coded almost all of the game by himself, Dejan Radisic practically built the entire Underrail alpha with his own two hands, Eric Barone made all the art and did all the code for Stardew Valley). Game Designer is now a secondary title, either everyone on the team has some semblance of Game Design understanding, or no one does (replaced by UX designers, monetisation experts, project managers), because any self-styled "game designer" will have to build the game he designs by himself, ain't no company giving you a job just to crank out a GDD (game design document) if you can't contribute to the project in some other way as well. It is no longer considered a serious job title. You are DevelopeGame Designer, or Artist/Game Designer, or Project ManageGame Designer. There is no "Game Designer". Most of the time, you might as well just leave out the "/Game Designer" bit. I suppose exceptions to the rule exist, but they are more than likely older designers, brought up in the much more creatively inspired industry of the 90s, and maybe had to work brutal hours under a AAA studio as a QA for a decade before they were properly brought up into the "design team".
Not only is corporate culture loathe to celebrate the auteur (which is logical since out sized individual influence for any employee other than the CEO, who is beholden to a faceless group of shareholders anyway, is the antithesis of how corporations work) but even successful game designers are expected to take on roles than have nothing to do with game design: project manager, team leader, public relations expert, tech evangelist.
Concrete examples: Hideo Kojima's treatment by Konami, or say, Cliff Blezinski's career trajectory, which has clearly gone from "rockstar game designer" to "elite businessman who sells Unreal Engine".
These days, people want to be Elon Musk instead of Steven Spielberg. And at least, with film, you're talking about a much more easily made product with a LOT of rigorous academic discipline behind it. Who gets more respect... Steven Spielberg, or Sid Meier? Is Sid Meier even a game designer anymore, or just a brand name and a businessman who owns Firaxis Games?
One good metaphor, I think, is that of the rap mogul. Are Jay-Z, Dr. Dre, and 50 Cent known more for their music these days? ...or their businesses? (Tidal, Beats, Vitamin Water) These are the three biggest fortunes in the rap game, and all three of them stem from business decisions. Just like how it is in the rap game, business acumen has become more critical to making video games than creativity, at this point.
Point the fourth:
...even unscrupulous "business" acumen, and nowhere can this be seen more clearly that Scam... I mean Star Citizen.
I'm not even going to get into Star Citizen, because the facts speak for themselves. Any project that is going well shouldn't need to ask its massive crowdfunding (not even customer, because the product hasn't even been fucking finished!) community to shell out $27,000 (only after you've shelled out the roughly $1,000 to even get access to this "deal" in the first place) for "every ship in the game", most of which exist only in the minds of artists and designers.
Right along with the "Indie game boom" was the "Crowdfunding boom". You look at, say, Double Fine Entertainment, and it becomes clear that my last point, that you need business acumen more than you need creativity these days when making games, is best exemplified by Tim Schafer. Taking an underdog studio that made critically acclaimed but underperforming hits into the darling of the Indie/Crowdfunding nexus... and then using that same blessing to bring his company back into the graces of the publishers... is probably the most brilliant yet circumlocutory path to video game studio success ever seen. Not only were some of the crowdfunded games panned (like the long awaited "Broken Age") but many of the games that Double Fine went ahead and made with their newfound capital were small, experimental games that essentially helped the company paddle leisurely along, making games that were fun for them to make, as their fans continued to give them money before an actual product, until they scored a publishing deal for Psychonauts 2, which, let's be real, was what we all wanted all along. And how innovative do we expect Psychonauts to be, really? Do we really expect weird ass mechanics like in Stacking? ( https://en.wikipedia.org/wiki/Stacking_(video_game)) ) Of course not, because that would be sacrilege.
So let me ask you. If you really think you do care about innovation in videogames. Did you give a shit about Stacking? Did you play it? Or did it feel like a gimmick?
Do we really want innovation in our video games, or are we just looking for the Man to make a better Skinner Box?
Because if we just keep playing Battle Royale games so we can accrue enough soft currency to buy that next sweet hat instead of diversifying our video game tastes (and thereby putting money in the hands of creative innovators) it really seems like the latter option - the Skinner Box - is what we really want.
These days, if you want a specific type of game that isn't popular, it's going to have to be crowdfunded. I'll take one example that's near and dear to me: Pillars of Eternity. I loved tactical isometric RPGs. When I heard PoE was going to be crowdfunded, I was so excited. But, when the product finally came out, it sucked. Why?
Returning to point the first: games are just becoming so capital intensive that crowdfunding isn't a guarantor of quality. Moreover, crowdfunding leaves the producer beholden to the fans, leading to shit decisions, like all the lame Mary-Sues, oh I'm sorry "backer characters", strewn about in PoE, with a litany of Fifty Shades of Grey cringe-level fanfiction writing to show you should you be stupid enough to try a talk interaction with them. More often than not, crowdfunding has absurd stretch goals that perpetually leave the team spread out to thin, no matter how much money is raised, even for features that do not serve the game at all as a whole but just sound cool on their own, like the stupid, stupid, stupid fucking levels of Od Nua. And even worse, crowdfunding fundamentally sustains itself on hype. When the hype dies down, what happens?
Guess what? Banner Saga 2 bombed hard af. No one bought it. Guess what? Pillars of Eternity: The White March DLCs, although it is commonly agreed by the PoE community to be the expansion that "fixed" the game's combat (after years, with the 3.0 revamp)... did not even break even on sales. Obsidian Entertainment lost money on The White March. Guess what? X-Com 2 underperformed just as badly as these two, and Firaxis barely recovered by releasing the expansion, which made it a very, very different game. There are probably a lot more examples, but I don't want to hunt them down because... that's depressing. Because we all know what happened. The first crowdfunding surge probably brought in a lot of people who were into it because of nostalgia, only for the limitations of crowdfunding to reveal itself, leaving everyone disinterested... and before you know it, everyone has moved on to a Battle Royale game of choice.
Conclusion:
The truth is, game design is just about hijacking human consciousness. It's about getting people to be addicted to the a behavioral loop. There's nothing glorious, or creative, about it when you scale that up to the corporate level, because all you really need to design is that one lever, that core game loop, that you can pull again, and again, and again, and oftentimes it's just way easier to lift that design from someone else than build it yourself from scratch.
Ten thousand games of Fortnite would never have the meaning that a single viewing of The Godfather part II could hold. Fifty million games of Fortnite could not compare to Moby Dick. And even the most emotionally devastating and meaningfully masterful games of the 21st century, like The Last of Us, owes more to narrative design, storytelling, film design, character design than it does to game design. Viewed from the lens of pure game design: Last of Us is just another survival/stealth action shooter, except with an escort objective that cannot actually be killed.
If you want truly mindbending, creative, and innovative game mechanics, look to board games. And in fact, it can't be a coincidence that these days we're seeing a resurgence of analog board games. People are sick of the "design-by-committee" philosophy that has completely eaten the videogame industry alive.
TL;DR: If you want to design games, design board games, because the modern video game industry has little to almost no need for game designers.
The Game Designer is dead. Long live the Game Designer.
EDIT: P.S, one last data point. Guess what the biggest growing segment in mobile gaming is? It's online gambling/casino games. Like I said, it is easier to lift game design from somewhere else now than to invent it wholesale.
submitted by tabbouleh_rasa to truegaming [link] [comments]

[USA-NJ] [H] AGS 101, DSi XL, Games, Amiibo, Pro Audio Headphones [W] Shantae and the Pirate's Curse for Switch, my list, your offers

Hello everyone, back again looking to swap! I am happy to announce that I recently completed 50 confirmed trades! I have 5 sections of items to offer: Systems, Games, Amiibo, Collectibles, and Miscellaneous. Click on the name of an item to view pictures. If I don't have pictures, they are available on request. All items are NA region except where noted. Prefer to trade in continental US, of course.
I'm trying to land some hard to find wants from my list below, and to that end I'm bringing out some hard trades. If an items says hard trade, then I only want to trade it toward bolded wants from my list below (games like Shantae and the Pirate's Curse for Switch, Izuna series for DS or Virtual-On Marz for PS2). I'm also willing to add cash in such instances.
I am also happy to sell these items and have linked my GameSale post at the end! And if you see something here that isn't in my GameSale post, it might mean that I forgot to list it there or that it's only for trading, just ask.

HAVES

Systems

25th Anniversary Mario Red DSi XL sold on Mercari
Glacier AGS 001 GBA - Has scratches on screen, otherwise fine, still has battery cover.

Games

3DS Condition Notes
Shantae and the Pirate's Curse NIB
Kingdom Hearts: Dream Drop Distance CIB Hard trade, also have Brady Games strategy guide
Rune Factory 4 CIB
Bravely Default CIB
Pokemon Rumble Blast Loose
Mario Party Island Tour Loose
Poochy and Yoshi's Woolly World PAL EU Region NIB PAL EU region, not NA!
Animal Crossing New Leaf Box and manual only Back plastic has a cut, cover art not affected
Brain Age Concentration Training Box and manual only Cover art has a tear on back
new Nintendo 2DS XL Quick Start Insert Insert only

DS Condition Notes
EMS NDS Adapter CIB Includes CD. Only works with 32 bit Windows (XP is best). For transferring saves to/from PC. Does not work with 3DS games.
Game and Watch Collection 2 NIB Very hard trade, Club Nintendo exclusive item
Final Fantasy 3 CIB Hard Trade
Korg DS10+ CIB Hard Trade
Bejeweled 3 CIB No slipcover
Sims 2 Pets CIB
Pokemon Mystery Dungeon Explorers of Sky Box only No booklets or game
Mario and Sonic at the Olympic Games Manual and inserts only No box or game

Big lot of GBA / GBC / GB game boxes and manuals, no games - Willing to split. Please check photos for condition. All the posters included are in excellent condition. The Game Boy manual and poster in picture 8 are from a Play It Loud series original DMG box. There's also a few DS and 3DS items included.
Game Boy Advance Condition Notes
Pokemon Ruby CIB
Sword of Mana CIB
Mario Kart Super Circuit CIB Player's choice version
Mario Kart Super Circuit Prima Strategy Guide n/a
Atari Anniversary Advance CIB Hard trade
Pac Man World 2 CIB Hard Trade
Spyro 2: Season of Flame Loose
Disney’s Party CIB
Spyro 2: Season of Flame Loose
Charlie and the Chocolate Factory CIB
Danny Phantom the Ultimate Enemy CIB
Fairly Odd Parents Clash with the Anti World CIB
Home on the Range CIB
Ratatouille CIB
Spyro 2: Season of Flame Loose
Green Eggs and Ham CIB
Spyro 2: Season of Flame Loose
YuGiOh 7 Trials to Glory Loose
YuGiOh The Sacred Cards Loose
Monster Trucks Loose
Backyard Football Loose
Backyard Basketball Loose
Chicken Little Game and Manual
Off-brand GBA SP charger (looks like an official one, but isn't) n/a

Game Boy Color Condition Notes
Vegas Games CIB
Metal Gear Solid Loose Hard trade
Pokemon Puzzle Challenge Loose Tear on label
Looney Tunes Carrot Crazy Loose Torn label
Spongebob Squarepants and the Lost Spatula Loose Torn label

Game Boy Condition Notes
The Pagemaster CIB
InfoGenius Spell Checker and Calculator CIB Still has partial shrink wrap
WWF Warzone CIB
Yoshi Loose Slight discoloration on cart
Pac Man Loose
Centipede Loose
Amazing Spider Man Loose
Amazing Spider Man 3 Loose
Jack Nicklaus Golf Game and manual
Casino Fun Pack Game and manual
Shanghai Manual Manual only
Sneaky Snakes Manual Manual only
Donkey Kong Super Game Boy insert Insert only First page is in bad shape but all pages are intact

Wii U Condition Notes
Nintendo Land Box and manual only No game

GameCube Condition Notes
Lego Star Wars II The Original Trilogy CIB
Dead to Rights CIB

NES Condition Notes
Legend of Zelda gold cart Loose Hard trade
Metroid Loose Hard trade
Blaster Master Loose Hard trade
Super Mario Bros. / Duck Hunt Loose

PS3 Condition Notes
Need for Speed Hot Pursuit Limited Edition CIB Includes card with online pass code
Call of Duty Black Ops CIB

PS2 Condition Notes
Sly 2 Band of Thieves CIB Red Label
Sonic Heroes CIB
Spy Hunter CIB
Gran Turismo 4 CIB Red Label
Gran Turismo 3 CIB Red Label
Defender CIB
Maximo Ghosts to Glory CIB
Manhunt Loose
Namco Museum 50th Anniversary CIB Red Label but there was never a black label release in North America, I kid you not
Namco Museum CIB Slight tear on manual
Ace Combat 04 Shattered Skies CIB Red label
Ace Combat 04 Shattered Skies Loose
Indiana Jones and the Emperor's Tomb CIB
Star Wars Episode 3 Revenge of the Sith CIB
Rygar the Legendary Adventure CIB
Pac Man World 2 CIB Red Label
ESPN NBA 2k5 Loose
Cabela's Big Game Hunter 2005 Adventures CIB

PS1 Condition Notes
Gex CIB
Reel Fishing 2 Loose
Need for Speed 3 Hot Pursuit Back cover art

SEGA Genesis Condition Notes
Road Rash 2 CIB

Amiibo

Figure Condition Notes
Poochy and Yoshi's Woolly World PAL EU Region Big Box NIB Can hold a poochy amiibo and game from any region, much nicer than the NA region box, game is also available and is sealed, boxes in UK do not come sticker sealed so this is new condition and can be opened
King K Rool First Print NA NIB
Young Link First Print NA NIB Hard Trade
Marth First Print EU NIB
Pac Man First Print NA NIB
Sonic the Hedgehog First Print NA NIB
Mario Series Peach NA NIB Has a crease above plastic
Mabel NA NIB, has some wear on cardboard
Splatoon Blue Inkling Boy NA NIB
AC Amiibo Card: Digby 009 mint

Collectibles

Item Notes
Wendy's Super Mario Kart vehicles sealed Two styles available
Wendy's Super Mario Advance Board Game sealed Looks like a miniature GBA game box, hard trade
Poster: German Amiibo Buying Guide Released at launch of SSB wave 1
Poster: Nintendogs 28x40"
Poster: Monster Hunter 3 Tri 20x27"
Poster: Mario and Sonic at the Olympic Winter Games 40x14"
Poster: New Super Mario Bros Wii / Zelda Spirit Tracks 12x17"
Poster set: Bravoman and Bravoman x Wonder-Momo 11x15"
Poster: Jet Force Gemini From Nintendo Power
Poster: Super Mario Galaxy From Nintendo Power
Poster: Crime Killer From EGM

Miscellaneous

Item Notes
Shure SRH 440 Professional Studio Headphones Great condition, gently used, comes with leather bag and 1/8" to 1/4" gold adapter. Retails for $99.99.
Large collection of Marvel, DC, Dark Horse, Image comics Click the link for a full list of what is available
Panasonic Lumix DMC-TZ5 Digital Camera Complete in original box with a bonus carrying bag and microfiber cloth, still works, battery doesn't last as long as it used to though. Does not have USB cable, so you need to use the SD card if you want to be able to transfer your photos off the camera.
Old iPod Touch Some scratches, has a bunch of Chinese songs on it, I can include a USB charger if you like. Unlocked.
Ledger Nano S Whitepaper Edition Sealed
Hatsune Miku Merch Mega Bundle Cosplay tie and suspenders, socks, plush, stickers, posters, keychain, webcomic anthology, and two men's shirts (one is L other is M), can be broken up
Quao card game Open box but some of the cards are still sealed
Trial of the Clone A modern CYOA style book
Three Word Phrase Volume One
Little Red Book Complete Street Guide to New York City
2 1932 Olympic stamps

WANTS

Before you go through this long list, please note I am also happy to look at offers.
Firstly, I'm trying to track down some unusual specific items, help me out!
Other stuff I'm looking for
All my game wants are CIB except where noted. Accessories are loose. And it should go without saying, but everything should be clean and in good condition! I have sorted them by system; bold wants are high priority! But I am also open to offers for any of the systems below, so feel free to offer stuff not listed here.

Switch

I'm interested in more games than what you see on this list, feel free to make offers

PS Vita

"new" 3DS

3DS

DSi

DS

GBA (can be loose but CIB preferred)

GBC (can be loose but CIB preferred for games)

GB (can be loose but CIB preferred for games)

Wii U

Wii

GameCube

N64

I still need a power cord for my N64 so I'm not prioritizing acquiring games yet, but here are the games I am interested in. Would love to get CIB but will probably settle for loose for now:

SNES

I have not had an SNES in years. I am somewhat interested in acquiring a unit with the cables and at least one controller, and Mario Paint either CIB or loose with all the parts. I just really want to play Mario Paint with my kids.

NES (can be loose)

PS3

PS2

PS1

Genesis

Amiibo

Soundtracks

I'm also open to Nintendo eShop credit, GameStop gift cards or Amazon gift cards.
Prefer to buy something? Here's my GameSale post.
Any questions, just ask!
submitted by MiamiSlice to gameswap [link] [comments]

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